![]() You can choose to be either male or female, although it appears that there is no difference in stats, just in the appearance of your hero. Initially, you're just a sword-wielding mercenary. The mushroom hat priestess is one example of the game's Japanese sensibilities. The first episode is slated to release in mid October, and the next three episodes will follow in November, December, and January. Furthermore, the game will be split into four separate downloads divided by episode. Interestingly, unlike other games, ShadowFlare will apparently be available as a download rather than through the normal distribution channels. The flavor text at the beginning of the game notes that a new breed of demon called the gargoyle has been sighted nearby lately, and that only the greatest of heroes (which would be you) can hope to defend humanity from these vile creatures. ShadowFlare is split into episodes (like Diablo II's acts), and the first episode begins in this remote town. ![]() You are one such mercenary, who is working for the beleaguered and depleted city guards of a small town in the thick of a monstrously overrun countryside. Most are content to simply wait out the rest of their lives from behind shuttered windows, but a rare few have the courage to sally forth against the demonic invaders. Now, humanity has huddled into its last remaining cities in a war-torn landscape. These creatures assaulted the human kingdoms and killed countless numbers of people. World civilization was cruising along for centuries until a malevolent demon from beyond appeared and brought a legion of fiends with him. The story of ShadowFlare is quite simple. It is a little incongruous, and it will undoubtedly jar your suspension of disbelief when you have to dodge your first rapid-fire laser trap. Some of the elements that betray the game's Japanese origins are the lighthearted music, which sounds like something you might hear in a console RPG, and the smattering of high-tech aspects in a largely fantasy-themed world, like the aforementioned steam machinery and the laser turrets guarding the dungeons. The 2D graphics seem quite outdated, and they're reminiscent of the graphics in old 16-bit cartridge games, but the sprites are large and the environments have a number of animated elements, like great machinery in the countryside that belches out rolling steam. When trouble does come your way, you just click as furiously as you can with the left and right mouse buttons until nothing but bodies lie around you. You control one character in an isometric view as he or she roams the countryside looking for things to kill and corpses to loot. Upon first glance, ShadowFlare is very familiar in the way it looks and plays. ShadowFlare shares many features with its inspiration, Diablo. ShadowFlare was a hit in Japan, but can it fly in the United States? We recently got our hands on a beta of the game to see if this RPG really has the goods to compete in the dynamic role-playing game market here. ![]() Now, EmuraSoft has decided to bring the game to the US to see if it can win fans as Diablo did those many years ago. While PC gaming isn't nearly as big in Japan as console gaming, ShadowFlare still managed to impress fans at the Tokyo Game Show and after its release. ShadowFlare arrived in Japan in October 2001. It has a unique style of its own, thanks to its Japanese roots and its greater emphasis on action gameplay. By all appearances, ShadowFlare seems to be derivative of Blizzard's great role-playing game, but it isn't just a mindless clone. It was also a great international success, and in Japan, it inspired a popular game called ShadowFlare. It revived RPGs, introduced, and spawned some unsuccessful clones. Ever since it first appeared many years ago, Diablo has had an undeniable impact on the gaming industry.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |